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sunflowers-and-vangogh:

bone-collector-cryptid:

twofingerswhiskey:

m4r5h:

glassgallows:

natache:

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Anyway here’s some additions from the Maasai and Kikuyu, two grassy plain-dwelling groups from Eastern Africa that I think count as unfuckwithable

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Feel like Poland should be included since we’re literally called “people of the fields” according to the etymology of Poland.

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Also look at her GO

I’m Métis, here’s some of ours! You’ll notice it looks remarkably similar to the above.

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We also have some less intricate clothing (if it looks a bit Victorian to you - that’s pretty much the right era for most of this!)

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Can’t believe no one’s done it yet I will be the person to add the cowboys: Latin American focus.

Here is the Chilean huaso:

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Gauchos, from primarily Argentina where they’re a large national symbol close to the level of cowboys in the US. Also gauchos are in Uruguay.  Their pants are called bombachas and the other garment wrapped around them are called chiripas.  They work in grasslands called pampas, known for being really fertile:

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While they’re not as dressed up as the others or have as prominent of a culture, for a broader Latin American cowboy context, I feel like also adding llaneros, who are from Colombia and Venezuela, in the llanos region, a type of tropical grassland similar to the pampas, hence the name llanero. Pampas get annual flooding and these guys would go barefoot a lot, and you can see that the stirrup on the horse’s saddle is really different than what you’re probably used to seeing, to accommodate for that, which is what I want to point out as an aspect of plains cultures developing clothing/accessories/tools to suit the environment. 

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Cowboy culture happened wherever Spanish colonial influence and grassland biomes came together.  They differ based on the grasslands having different climates (ex tropical in South America), and the local indigenous influence (ex, backtracking to gauchos, they would use this tool called bolas to catch animals, which were basically two balls tied to a string that you threw and it spun around an animals legs, and were an indigenous invention):

I would love to keep posting cowboy dress lol but will stick to the post’s theme of grassland of course.  

Adding to the post, I, hereby, present people of Kalash and Chitral:

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Chitral means ‘field’ in the native language Khowar. Both Chitralis and people of Kalash are known to be indigenous people of Asia.

funkyness:

funkyness:

🫸what if i held my posts like this🫷

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🫵STOP PRESSURIZING MY POSTS🫵

funkbun:

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just so you know

choodraws:

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💧
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phoenix-lich:

Have the plushie I’ve been workin on for the last two and a half months
But Horrorboros turned out so cute QwQ
Took me a long while to make this as I never use a sewin machine for plushies haha xD
When I saw this critter in Splatoon for the first time I knew I had to make a plushie of it
Inside the “fryin pan” in its mouth is actually a little speaker that will play the scream it makes ingame… not very loudly tho sadly

Big thanks to my good friend and assistant who would go out in hot weather to hold the Horrorboros up in front of these neat backgrounds and to lemme use his backpack for the closeup pics!

oated:

blue-haired liberal sounds like the name of a delicate endangered species of bird

badgertracksart:

Portfolio advice, from a lead who hires Concept Artists

(This was originally a twitter thread I wrote before the site self imolated, hense it’s strange structure.)

I wrote this after a weekend of portfolio reviews -

1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.

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2. Arrange your portfolio, I don’t want to bounce about between subject matter and pipeline. Your portfolio’s narrative should be as strong as your work…

3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character’s hat unfolds. How will this draw the viewer in?

4. As I’ve said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -

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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated.

6. Production art contains call out sheets, material references and flat graphics. This doesn’t have to be your final image, but it should support it.

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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability.

8Reverse of this, put people in your environments, show me the scale.

9. It’s not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life).

10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs

11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I’ve been in the industry 10+ years and my portfolio is still not ‘finished’.

12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?

13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities.

14. Designing characters for games?
Please show back views and feet (!) Many potfolios contain only front views.

This is a problem because:

  1. You haven’t shown you are considering the design from all angles.
  2. In many games rear view is the main view.
  3. Stop cropping feet.


15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job.


16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.

16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What’s the view distance? For an RTS your shapes need to read from above & a distance.

16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.

16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.

17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.

18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I’m out of space :O

todaysbird:

birdirectory:

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marabou stork (Leptoptilos crumenifer) by Ashlie Santiago

me on a friday night

once-a-polecat:

milflaralorvan:

when you see your little kitty walking toward you at a leisurely pace and say “hi baby!” bc you’re excited to see her and she starts trotting a little bit faster ‘cause she’s excited to see you too. that’s what life is all about i think

But what about how she says “mrrrow” just as she starts her lil trot?

periodcostumefantasylover:

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Sarahs ballgown in The Labyrinth in 4k

bloglikeanegyptian:

one thing you won’t know until you experience it for yourself when you create art out of love is how it feels when people receive it with love. when you post a doodle and someone keeps it as their lockscreen, or when you write a story and someone tells you they were thinking about it all day, or when you post a poem and someone shares it with a touching caption. doesn’t matter if it was objectively good or not. matters that someone spent time with it, that someone really, really liked it, and you made it. this kind of interaction, i think, it can really sustain you for weeks. it can sustain you through a lot of terrible things. its confirmation that you exist, and that (however briefly) your existence was appreciated by someone else through your art.

beingharsh:

can you fly my white ass to the moon so i can play among the stars

sleepy-bebby:

unfilstrofco:

Me, while watching a critically acclaimed film that was well received by audiences: why did no one tell me this film was so good

pavitrprabhakarr:

going insane because nimona is a movie about how hate is taught to us. it’s a movie about how humans’ first instinct is to be loving and caring and hate is something that doesn’t come naturally. it’s a movie about the difference of being perceived and being seen. it’s a movie about wanting to be seen and understood. it’s a movie about how hate can be unlearnt and love can be relearnt. it’s a movie about how love always comes back to us in the end even though we think we have lost it. it’s a movie about a little girl who was demonized to a comically large extent because she was a little different. it’s a movie about that little girl finding love and a family. it’s also a movie about blowing up bigots and dancing sharks.